8a4584d04daae39c76d1f46200a57d8f4f3c9d40
[#31981] Bokeh Blur Node - Size input socket does not accept input from Value Input node, Values smaller than 0.1 will produce black output
As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
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