Hans Goudey 8ab2a139ca Sculpt: Extract visibility calculation from BVH build, parallelize
This simplifies the BVH build process and potentially improves
its performance when parts of the geometry is hidden. The method
used to calculate whether a node is fully hidden is slightly different
too, vertex indices are used instead of triangle indices and a triangle
to face map.
2024-07-24 07:46:02 -04:00
2024-07-23 15:58:21 +10:00
2024-07-22 10:16:55 +10:00
2023-12-08 13:28:13 +11:00

Blender

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