Files
test/source/blender
Mike Erwin 8dcf7a46a2 OpenGL: fix GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR
The fragment shader expects a normal, but the vertex shader was not providing one.

Fix: added a new vertex shader that has normals + smooth color interpolation.

I also split gpu_shader_3D_vert in two:
- one with just position
- one with position + normal

For each of the builtin shaders, we should be able to look at the GLSL and tell exactly what it's doing. Using #defines and #ifdefs for rendering options makes the shaders hard to read and easy to break.
2017-04-16 15:04:07 -04:00
..
2016-01-04 14:20:48 +05:00
2017-04-16 13:57:16 -04:00
2017-04-13 15:38:15 +02:00
2016-07-15 02:39:45 +10:00