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8dcf7a46a28dd291680873f78a8a5259d065ee2f
test/source/blender/nodes
History
Clément Foucault eca256bc32 GPULamp: Separate GPULamp from GPUMaterial
Since we need GPULamps for draw engines, it makes sense to separate them.
2017-04-03 21:52:03 +02:00
..
composite
Fix T50736: Zero streaks in Glare node.
2017-02-23 10:39:51 +01:00
intern
Fix NodeGroup generic verify function crashing if node's ID pointer is NULL.
2016-11-19 12:18:32 +01:00
shader
GPULamp: Separate GPULamp from GPUMaterial
2017-04-03 21:52:03 +02:00
texture
Remove tons of OBACT
2017-03-02 17:09:24 +01:00
CMakeLists.txt
Refactor translation code out of blenfont
2015-08-18 07:01:26 +10:00
NOD_common.h
correct include guards and add checks in check_style_c.py for them.
2013-09-19 23:17:52 +00:00
NOD_composite.h
Multi-View and Stereo 3D
2015-04-06 10:40:12 -03:00
NOD_shader.h
Cycles: Point density texture support
2015-07-18 22:49:10 +02:00
NOD_socket.h
Cleanup: redundant struct declarations
2015-03-29 03:56:39 +11:00
NOD_static_types.h
Compositor: Make HSV node inputs a real sockets
2017-01-26 15:20:13 +01:00
NOD_texture.h
Removed some unused old function declarations for loop node register, awkward that this is still there ...
2013-09-02 10:34:27 +00:00
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