Clément Foucault 9068c0743e DRW: Fix Ubo binding logic and improve Texture binding logic
Ubo needs to be rebound every times the shader changes.
This simplify the logic a bit.

Also modify texture binding logic to potentially reuse more already bound textures.
2017-09-16 02:16:55 +02:00
2017-09-15 22:44:07 +10:00
2017-05-01 15:20:19 +02:00
2010-10-13 14:44:22 +00:00
2017-09-11 16:52:53 +10:00
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