90ea1b76434fe175e99d43da8f463f28a108d0ad
This patch adds an integer identifier to nodes that doesn't change when the node name changes. This identifier can be used by different systems to reference a node. This may be important to store caches and simulation states per node, because otherwise those would always be invalidated when a node name changes. Additionally, this kind of identifier could make some things more efficient, because with it an integer is enough to identify a node and one does not have to store the node name. I observed a 10% improvement in evaluation time in a file with an extreme number of simple math nodes, due to reduced logging overhead-- from 0.226s to 0.205s. Differential Revision: https://developer.blender.org/D15775
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.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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