Lukas Stockner 91a3039bb2 Cleanup: Cycles: Make BlenderCamera a class with proper initialization
Before, we'd just zero out the memory of the struct and then set the
defaults afterwards, but that:
- Prevents us from storing non-POD types
- Silently assumes that array<float> is safe to zero out (it currently
  is, but that is still ugly and risky)
- Bloats the code since every non-zero entry now needs two lines

So, just make use of C++11 here. All the default values that were
previously unset are taken from the Blender-side defaults.

Pull Request: https://projects.blender.org/blender/blender/pulls/130870
2024-12-06 20:40:24 +01:00
2024-12-03 16:26:01 +01:00
2023-12-08 13:28:13 +11:00
2024-12-03 16:26:01 +01:00

Blender

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