91a3039bb2c0d9c34e782362057540687e81915c
Before, we'd just zero out the memory of the struct and then set the defaults afterwards, but that: - Prevents us from storing non-POD types - Silently assumes that array<float> is safe to zero out (it currently is, but that is still ugly and risky) - Bloats the code since every non-zero entry now needs two lines So, just make use of C++11 here. All the default values that were previously unset are taken from the Blender-side defaults. Pull Request: https://projects.blender.org/blender/blender/pulls/130870
…
Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
Project Pages
Development
License
Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.
See blender.org/about/license for details.
Description
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%
