Joseph Eagar 93fa307712 =bmesh=
Multires interpolation.  It's quite usable yet; I wanted to avoid
subsurfing the multires data and ray tracing original/new
topology.  The result is kindof like trunk's interpolation.

I'll see how much better I can get it.  I might have to go with 
the full-on ray tracing solution.  Right now, it's not very good.

Also made it so trunk files with multires open correctly.
2011-03-27 02:56:41 +00:00
2011-02-27 06:19:40 +00:00
2011-02-27 06:19:40 +00:00
2011-03-17 23:30:29 +00:00
2011-03-25 00:32:38 +00:00
2011-03-27 02:56:41 +00:00
2010-10-13 14:44:22 +00:00
2011-03-17 23:30:29 +00:00
Description
No description provided
841 MiB
Languages
C++ 78%
Python 14.9%
C 2.9%
GLSL 1.9%
CMake 1.2%
Other 0.9%