Nathan Vegdahl 94b916a3ba Fix #133362: crash when autokeying object with motion path but no action
When moving an object with a motion path and animdata but no assigned
action, and with certain auto-key settings enabled, Blender would crash.

The cause was code that tried to access an action's fcurves without
proper guarding: the guard checked whether an object had animdata, but
not whether it had an action assigned or not, and would happily try to
access that non-existent action's fcurves.

This fixes the crash by also checking if an action is assigned.

Pull Request: https://projects.blender.org/blender/blender/pulls/133552
2025-01-27 09:52:32 +01:00
2025-01-25 20:44:37 -05:00
2023-12-08 13:28:13 +11:00
2025-01-08 16:42:50 +01:00
2025-01-02 16:01:17 +11:00

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