94f171f2c6515782a3e8955f5d0a14e57bb063e1
the problem was a triangle couldnt be made when there was a quad that used 3 of the verts. * now check if overlapping face has same length as the one to be created. * an unrelated fix - the output of a triangle was not being flagged by the bmesh_contextual_create operator.
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%