Janne Karhu 95f74f3442 Fix for [#26254] Rendering problem with group-instances of particle-instances
* Render level derived mesh (needed for proper hair rendering) was only calculated before duplication code if the particle object was a level 0 duplicator, so particles creating objects inside a dupligroup didn't work.
* I really don't see the need for the level == 0 check, so I just removed it and after some quick tests can't see any negative effects. If the check is needed for some case though then a more complicated test is needed to handle all cases.
2011-03-03 19:07:27 +00:00
2011-02-28 09:58:53 +00:00
2011-02-27 19:29:07 +00:00
2011-03-03 12:00:35 +00:00
2010-10-13 14:44:22 +00:00
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