Thomas Szepe 97b431e42d BGE: Add integer uniforms for 2D Filter
Actually it is only possible to pass float properties to a 2D filter (GLSL fragment shader).
This patch allows also to use integer properties for the 2D filter.

Reviewers: sybren, agoose77, kupoman, moguri, lordloki, panzergame

Reviewed By: lordloki, panzergame

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1370
2015-07-03 17:07:31 +02:00
2015-06-30 22:44:27 +10:00
2015-06-23 14:34:52 +10:00
2015-07-03 12:38:43 +02:00
2013-12-24 22:57:27 +06:00
2014-08-08 06:00:49 +10:00
2010-10-13 14:44:22 +00:00
Description
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841 MiB
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C++ 78%
Python 14.9%
C 2.9%
GLSL 1.9%
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Other 0.9%