985a4c1e5ed9c00face5bcf69048bf108ff99aaf
* Test with constructing RNA paths from pointer + property, based on a callback per struct. For animato we'll need to be able to do this, for keyframing from buttons, unless we can somehow derive the paths from the interface code, which seems like an unnecessary burden. However constructing such paths is not always quick, and we need a fast way to find out if a property is animated for drawing buttons, so this may not be the best solution. See rna_mesh.c for some callbacks created as a test. * Added BLI_sprintfN to mallocN a new string using printf style formatting.
Welcome to the fun world of open source. For instructions on building and installing Blender, please see the file named INSTALL. ---------------------.Blanguages and the .blender directory--------------------- The .blender directory holds various data files for Blender. In the 2.28a release those are the .Blanguages file containing a list of translations, the translations themselves and a default ttf font. Blender checks for the presence of this directory in several locations: - the current directory - your home directory - On OSX, the blender bundle is also checked - On Windows, the installation dir is checked. If you get a 'File ".Blanguages" not found' warning, try to copy the .blender dir to one of these locations (your home directory being recommended). -------------------------------------Links-------------------------------------- Getting Involved: http://www.blender.org/community/get-involved Community: http://www.blender.org/Community Main blender development site: http://www.blender.org The Blender project homepage: http://projects.blender.org/projects/bf-blender Documentation: http://www.blender.org/education-help Bug tracker: http://www.blender.org/development/report-a-bug Feature request tracker: http://wiki.blender.org/index.php/Requests
Description
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%