This website requires JavaScript.
Explore
Help
Register
Sign In
griefith
/
test
Watch
1
Star
0
Fork
0
You've already forked test
Code
Issues
Pull Requests
Actions
1
Packages
Projects
Releases
Wiki
Activity
Files
98969c64ff69d8a35bd9a3dff7bc48cf40f1175e
test
/
source
History
Campbell Barton
98969c64ff
code cleanup: move sequencer timecode into its own func.
2012-07-09 10:55:41 +00:00
..
blender
code cleanup: move sequencer timecode into its own func.
2012-07-09 10:55:41 +00:00
blenderplayer
option so operators can be executed with undo enabled (and redo).
2012-06-27 21:41:17 +00:00
creator
style cleanup: use c style comments in C code
2012-07-06 23:56:59 +00:00
darwin
replace former applescript with an editable one
2011-10-19 19:15:35 +00:00
gameengine
As a response to issue [
#28483
] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
2012-07-09 04:57:21 +00:00
icons
set svn end of lines to native
2011-05-09 08:15:38 +00:00
tests
code cleanup: remove mode comments, these were applied very un-evenly across a few files.
2012-05-27 13:22:43 +00:00
CMakeLists.txt
remove $Id: tags after discussion on the mailign list:
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
SConscript
Scons:
2012-06-30 22:44:36 +00:00