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98969c64ff69d8a35bd9a3dff7bc48cf40f1175e
test
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source
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gameengine
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Mitchell Stokes
9d73cbf2c4
As a response to issue [
#28483
] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
2012-07-09 04:57:21 +00:00
..
BlenderRoutines
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
Converter
Removing channel manipulation from the Action Actuator Python API since this has been broken since the animation changes from Pepper. BL_ArmatureObject.channels should be used instead. For more information see bug
#28843
for more info:
2012-06-28 06:22:47 +00:00
Expressions
style cleanup
2012-07-01 09:54:44 +00:00
GameLogic
code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macros which results in calling the function multiple times needlessly.
2012-07-06 22:48:28 +00:00
GamePlayer
style cleanup: comments
2012-06-30 22:49:33 +00:00
Ketsji
As a response to issue [
#28483
] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
2012-07-09 04:57:21 +00:00
Network
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
Physics
As a response to issue [
#28483
] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
2012-07-09 04:57:21 +00:00
Rasterizer
Fix for [
#31978
] "Horizon colour drawn on two edges of screen when a 2D filter is active" reported by Alex Fraser.
2012-07-05 21:03:29 +00:00
SceneGraph
More spell checking.
2012-07-04 15:04:38 +00:00
VideoTexture
Reduce amount of deprecated symbols used from FFmpeg
2012-06-18 10:29:11 +00:00
CMakeLists.txt
code cleanup: remove mode comments, these were applied very un-evenly across a few files.
2012-05-27 13:22:43 +00:00
SConscript
enable building the game engine without bullet for scons & cmake
2010-10-10 07:01:56 +00:00