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9a8f98ddd8bb2c0aeba952807fd753d7f4668a2e
test/source
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Daniel Genrich 9a8f98ddd8 Blender Internal Render: Split quads to predictable (vertices 0,1,3) triangles for animated meshes.
This solves problems with collisions beeing rendered different than in viewport.
2012-05-15 13:39:44 +00:00
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blender
Blender Internal Render: Split quads to predictable (vertices 0,1,3) triangles for animated meshes.
2012-05-15 13:39:44 +00:00
blenderplayer
update stubs for blenderplayer
2012-05-08 23:48:04 +00:00
creator
style cleanup: mostly whitespace in rna
2012-05-12 11:01:29 +00:00
darwin
replace former applescript with an editable one
2011-10-19 19:15:35 +00:00
gameengine
Make blender compilable by gcc-4.7 and strict compilation flags:
2012-05-14 13:31:38 +00:00
icons
set svn end of lines to native
2011-05-09 08:15:38 +00:00
tests
rename Mesh.uv_loop_layers --> uv_layers
2012-04-22 23:51:50 +00:00
CMakeLists.txt
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
SConscript
Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with slight modifications.
2012-04-24 12:57:58 +00:00
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