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Daniel Genrich 9a8f98ddd8 Blender Internal Render: Split quads to predictable (vertices 0,1,3) triangles for animated meshes.
This solves problems with collisions beeing rendered different than in viewport.
2012-05-15 13:39:44 +00:00
build_files
Fix El Topo:
2012-05-15 11:35:01 +00:00
doc
Python: documentation about overriding context members.
2012-05-02 13:28:13 +00:00
extern
Make blender compilable by gcc-4.7 and strict compilation flags:
2012-05-14 13:31:38 +00:00
intern
Patch [#31264] Elbeem Fixes by Jason Wilkins.
2012-05-14 16:19:58 +00:00
release
Code/UI cleanup: improvements for sculpt brush texture settings.
2012-05-15 04:50:47 +00:00
source
Blender Internal Render: Split quads to predictable (vertices 0,1,3) triangles for animated meshes.
2012-05-15 13:39:44 +00:00
CMakeLists.txt
Fix El Topo:
2012-05-15 11:35:01 +00:00
COPYING
== docs ==
2010-10-13 14:44:22 +00:00
GNUmakefile
style cleanup: imbuf & icons
2012-05-13 22:05:51 +00:00
SConstruct
Add pthread dll for MinGW64 during installation. Now people who download from buildbot will be able to run the build even without MinGW-w64 installed.
2012-05-01 20:57:39 +00:00
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841 MiB
Languages
C++ 78%
Python 14.9%
C 2.9%
GLSL 1.9%
CMake 1.2%
Other 0.9%
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