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9b110f2f64812eef5dfc02a4f2fcbd6d64fb4d35
test
/
source
/
blender
/
nodes
History
Campbell Barton
0e494b74c4
style cleanup
2012-10-26 04:14:10 +00:00
..
composite
Internal node links are now cached in a per-node list, instead of being generated as a transient list that is returned from the callback and had to be freed by the caller. These internal links are used for muted nodes, disconnect operators and reroute nodes, to effectively replace the node with direct input-to-output links.
2012-10-25 16:49:06 +00:00
intern
style cleanup
2012-10-26 04:14:10 +00:00
shader
Internal node links are now cached in a per-node list, instead of being generated as a transient list that is returned from the callback and had to be freed by the caller. These internal links are used for muted nodes, disconnect operators and reroute nodes, to effectively replace the node with direct input-to-output links.
2012-10-25 16:49:06 +00:00
texture
Internal node links are now cached in a per-node list, instead of being generated as a transient list that is returned from the callback and had to be freed by the caller. These internal links are used for muted nodes, disconnect operators and reroute nodes, to effectively replace the node with direct input-to-output links.
2012-10-25 16:49:06 +00:00
CMakeLists.txt
Adding a pixelate node.
2012-10-24 08:36:10 +00:00
NOD_composite.h
Adding a pixelate node.
2012-10-24 08:36:10 +00:00
NOD_shader.h
Cycles: per-BSDF normal input and new Bump node.
2012-10-10 15:56:43 +00:00
NOD_socket.h
unify include guard defines, __$FILENAME__
2012-02-17 18:59:41 +00:00
NOD_texture.h
unify include guard defines, __$FILENAME__
2012-02-17 18:59:41 +00:00
SConscript
Legacy Compositor / Scons:
2012-08-20 20:13:37 +00:00