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9b110f2f64812eef5dfc02a4f2fcbd6d64fb4d35
test
/
source
/
blender
/
nodes
/
intern
History
Campbell Barton
0e494b74c4
style cleanup
2012-10-26 04:14:10 +00:00
..
node_common.c
Internal node links are now cached in a per-node list, instead of being generated as a transient list that is returned from the callback and had to be freed by the caller. These internal links are used for muted nodes, disconnect operators and reroute nodes, to effectively replace the node with direct input-to-output links.
2012-10-25 16:49:06 +00:00
node_common.h
Removed the experimental (and commented-out) code for FOR and WHILE loops in nodes. This was a feature i tested a while back but was only partially supported by Blender Internal renderer and the old compositor. The main idea was to have nodes that automatically mirror input and output sockets to support incremental changes of "internal variables".
2012-10-24 10:00:28 +00:00
node_exec.c
Internal node links are now cached in a per-node list, instead of being generated as a transient list that is returned from the callback and had to be freed by the caller. These internal links are used for muted nodes, disconnect operators and reroute nodes, to effectively replace the node with direct input-to-output links.
2012-10-25 16:49:06 +00:00
node_exec.h
Fix
#32835
, Reroute node on shading nodes connection gives wrong renders.
2012-10-24 12:57:48 +00:00
node_socket.c
style cleanup: also rename bmesh_decimate.c --> bmesh_decimate_collapse.c
2012-10-23 03:38:26 +00:00
node_util.c
style cleanup
2012-10-26 04:14:10 +00:00
node_util.h
Internal node links are now cached in a per-node list, instead of being generated as a transient list that is returned from the callback and had to be freed by the caller. These internal links are used for muted nodes, disconnect operators and reroute nodes, to effectively replace the node with direct input-to-output links.
2012-10-25 16:49:06 +00:00