Hans Goudey 9cade06f5f Refactor: Nodes: Use Map instead of GHash for compositor previews
Replace `bNodeInstanceHash` with a `Map`. Move it to the node tree
runtime data. Simplify some code by removing the tag from the hash
value and collecting unused previews directly. Then just remove a
bunch of code that's now unused.

Note that texture node previews haven't been working for a while
anyway, and the experimental shader node previews seem to use
a different system (this one is a remnant of Blender Internal).

Pull Request: https://projects.blender.org/blender/blender/pulls/135310
2025-03-03 14:04:20 +01:00
2025-02-26 16:45:57 -05:00
2025-02-25 22:56:48 +01:00
2023-12-08 13:28:13 +11:00
2025-01-08 16:42:50 +01:00

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