Anthony Roberts 9df75725be Switch to using blender::BitVector in tile changesets
This avoids an issue in clang-cl on Windows ARM64 where an invalid pointer would be (re)used.

See #124182 for more details, but basically without this, when the vector of tiles inside changeset is resized, a reference to an invalid pointer (ie, the location in the old vector) is kept somewhere, which makes the test fail.

Pull Request: https://projects.blender.org/blender/blender/pulls/126083
2024-08-13 16:52:52 +02:00
2024-07-26 10:26:11 +10:00
2023-12-08 13:28:13 +11:00

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