9fcf97d9784f9a08fa0a66ca41a20382e92b6270
Now the Transform Geometry node either has individual components (location, rotation and scale) or a matrix as input. In many cases that is just more convenient when working with matrices. Often this is identical to splitting the matrix into it's individual components. However, if the matrix contains shearing, information is lost when splitting it into individual components. Pull Request: https://projects.blender.org/blender/blender/pulls/121438
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