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a025ff407ec9c300cc2039bbb7f4b13cb466ac8b
test/source/blender/gpu
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IRIE Shinsuke 09ce3c18ee Blender Internal: Tweak GLSL preview of the spot lamp to use shadow buffer also for ray shadows, to solve inconsistency with the sun lamp.
2014-01-18 02:23:44 +09:00
..
intern
Blender Internal: Tweak GLSL preview of the spot lamp to use shadow buffer also for ray shadows, to solve inconsistency with the sun lamp.
2014-01-18 02:23:44 +09:00
shaders
Fix GLSL compatible_pow to give 1.0 for 0 ^ 0
2014-01-14 22:58:07 +04:00
CMakeLists.txt
move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
2013-05-28 19:35:26 +00:00
GPU_buffers.h
Code clean-up change naming of gpu buffers used by pbvh to better
2014-01-03 12:48:12 +02:00
GPU_draw.h
BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping().
2013-04-14 00:40:24 +00:00
GPU_extensions.h
BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a on some ATI cards?
2013-09-11 23:24:45 +00:00
GPU_material.h
Fix T37633: duplicate value GPUDynamicType could cause GLSL render issues.
2013-11-26 20:56:59 +01:00
GPU_simple_shader.h
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
SConscript
move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
2013-05-28 19:35:26 +00:00
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