a08de337db72120353c9c985f62610f84bb4a278
The code relied on `disable_depth_test` to render without depth testing on selection, but it was set at pre-draw, so it was always false when calling `res.select_bind` inside the sync code. There was also no code to tell in-front and regular objects apart, so in-front objects were not prioritized. The previous engine seemingly divided the depth of In Front objects by 100, so I'm reproducing the same behavior here. Fix #131981 Fix #132995 Pull Request: https://projects.blender.org/blender/blender/pulls/133020
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