Jeroen Bakker a0ef7a7910 Vulkan: Image Editor Drawing
When drawing the image editor the depth of the geometry is set to -1.
This will be clipped in Vulkan, but is valid in OpenGL. This PR patches
the shader to be inside the range that both Vulkan and OpenGL support.

This ensures that images are visible in the image editor.

Pull Request: https://projects.blender.org/blender/blender/pulls/113668
2023-10-13 12:54:23 +02:00
2023-09-27 12:49:46 +02:00
2023-10-13 11:35:56 +02:00
2023-10-13 12:54:23 +02:00
2023-10-11 19:38:42 +02:00
2023-10-06 21:48:37 +11:00
2023-10-06 21:47:31 +11:00
2023-08-16 19:29:47 +02:00

Blender

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