a3a9459050a96e75138b3441c069898f211f179c
This is a solution in response to the issues mentioned in comments on rBe4f1d719080a and T103088. Apparently the workaround of checking if the mouse is already inside the area on the next event doesn't work for some tablets. Perhaps the order of events or some very small jitter is causing this issue on tablets. (Couldn't confirm). Whatever the cause, the solution of checking the timestamp of the event and thus ignoring the outdated ones is theoretically safer. It is the same solution seen in MacOS. Also calling `SendInput` 3 times every warp ensures that at least one event is dispatched.
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.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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