a41dc719bf52f462ddabbb8cb1f8fb882f4affc9
This helps keeping memory usage low and have cached segments untouched when mixing stuff like tracking and rendering -- now you wouldn't be need to re-cache segment you're working on after rendering. --- svn merge -r48550:48552 ^/branches/soc-2011-tomato
As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
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