Nicola a42fc3bcc1 Fix: Incorrect sculpt view normal calculation
The correct order is View Space -> World Space -> Object Space, which
implies that the view to world matrix `cache->vc->rv3d->viewinv` has to
be applied before `ob.world_to_object`.

Introduced in 5a21fa0ada

Pull Request: https://projects.blender.org/blender/blender/pulls/138146
2025-04-29 19:18:01 +02:00
2023-12-08 13:28:13 +11:00
2025-01-08 16:42:50 +01:00
2025-03-12 21:55:59 +11:00

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