a43359eb88e898c8e1960564705bf80104b60295
This PR adds a flag to the pose bone that determines its visibility. Doing so allows to hide a pose bone and * don't affect other instances of the same armature * save the visibility even if the rig is linked The visibility of the bone in object mode is now also determined by the pose bone whereas before it was the `Bone`. **This breaks backwards compatibility** on the Python API since the visibility property, on the `Bone` behaves differently now as it hides the edit bone instead of the pose bone. In order to remove all active uses of `BONE_HIDDEN_P` the changes in `armature_skinning.cc` are required. Part of #138482 Pull Request: https://projects.blender.org/blender/blender/pulls/139167
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