Mike Erwin a49708a691 OpenGL: stop using GL_NORMALIZE
With GLSL there is no need for GL_NORMALIZE. We explicitly normalize in the shader, or (better) send in unit vectors.

Part of T51164
2017-04-27 10:35:12 -04:00
2017-04-22 00:35:04 -04:00
2017-04-27 10:35:12 -04:00
2013-12-24 22:57:27 +06:00
2017-04-27 09:30:49 -04:00
2010-10-13 14:44:22 +00:00
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