a4a0c81cd6eea8209e42f1115390da3784e8d329
Prior to this commit, the Fade Inactive Geometry overlay would inspect the active object and compare each other object's mode and hide them if they did not share the same mode. This was incorrect in the following case: * If multiple objects were all in similar modes, as can be the case with "Lock Object Modes" off, or with multi-edit mode, then objects would remain unfaded if they shared the same mode as the active object. To fix this, we explicitly check for both the active and the "other" object being in edit mode and avoid fading in this case. Ref: #87704 Pull Request: https://projects.blender.org/blender/blender/pulls/132255
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