Aras Pranckevicius a4d9bcf106 VSE: Optimize the Color Balance modifier
Speedup the Color Balance VSE strip modifier, with two things:

- Generally, use a much lower overhead parallel_for, also with
  lower grain size (32 image rows, instead of 64 that were used
  before). This is what makes the "float" variant faster.
- For "byte" variant, create a precalculated lookup table instead
  of doing all the math per-pixel. This was *almost* done in
  existing code, except it was put into the code path that was
  never-ever used. However, since this is all done on premultiplied
  values, I'm using lookup table size of 1024 instead of 256, so
  that semitransparent pixels get some more precision for
  "in-between values". This LUT is what results in the main speedup
  of "byte" variant.

Calculating Color Balance at 4K resolution, times in milliseconds:
- PC (Ryzen 5950X), PNG (byte): 22.2 -> 2.9 ms, EXR (float): 20.1 -> 15.2 ms
- Mac (M1 Max), PNG (byte): 28.9 -> 7.5 ms, EXR (float): 21.8 -> 8.5 ms

More timing details in PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/127121
2024-09-05 19:21:35 +02:00
2024-09-03 18:33:36 +02:00
2023-12-08 13:28:13 +11:00

Blender

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.

Blender screenshot

Project Pages

Development

License

Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.

See blender.org/about/license for details.

Description
No description provided
Readme 841 MiB
Languages
C++ 78%
Python 14.9%
C 2.9%
GLSL 1.9%
CMake 1.2%
Other 0.9%