a661a7bf89e7331cbedb9dba86445520ef5e86aa
Move the functions * `BKE_pose_apply_action_selected_bones` * `BKE_pose_apply_action_all_bones` * and `BKE_pose_apply_action_blend` out of the blender kernel and into animrig. This will allow solving #126969 without having to include animrig code in the blender kernel. Pull Request: https://projects.blender.org/blender/blender/pulls/126978
…
Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
Project Pages
Development
License
Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.
See blender.org/about/license for details.
Description
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%
