Philipp Oeser a7afce347d Fix #104597: Knife relative angle constaint wrong on rotated objects
The face normal was used in local space whereas it is needed as a global
direction (since other vectors here are in worldspace as well --
knife_input_ray_segment() returns worldspace).

Could go into 3.3 LTS.

Pull Request: https://projects.blender.org/blender/blender/pulls/108938
2023-06-14 08:58:28 +02:00
2023-06-13 19:46:11 +02:00
2023-05-30 11:55:08 +02:00

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