this way each edge/segment gets the same number of points matching the resolution value. before, a nurbs curve would have the same number of points no matter if it was cyclic or not. This will make slight changes to objects on an animated path, but only noticable if the path has a low resolution. bug [#11744] NurbCurve Radius incorrect - now dosnt show bad results with order 4 on non-cyclic curve.
1129 lines
28 KiB
C
1129 lines
28 KiB
C
/** anim.c
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*
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*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <math.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_rand.h"
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#include "DNA_listBase.h"
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#include "DNA_curve_types.h"
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#include "DNA_effect_types.h"
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#include "DNA_group_types.h"
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#include "DNA_key_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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#include "DNA_particle_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_vfont_types.h"
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#include "BKE_anim.h"
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#include "BKE_curve.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_displist.h"
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#include "BKE_effect.h"
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#include "BKE_font.h"
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#include "BKE_group.h"
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#include "BKE_global.h"
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#include "BKE_ipo.h"
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#include "BKE_key.h"
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#include "BKE_lattice.h"
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#include "BKE_main.h"
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#include "BKE_mesh.h"
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#include "BKE_object.h"
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#include "BKE_particle.h"
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#include "BKE_utildefines.h"
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#include "BKE_bad_level_calls.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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static void object_duplilist_recursive(ID *id, Object *ob, ListBase *duplilist, float par_space_mat[][4], int level, int animated);
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void free_path(Path *path)
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{
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if(path->data) MEM_freeN(path->data);
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MEM_freeN(path);
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}
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void calc_curvepath(Object *ob)
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{
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BevList *bl;
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BevPoint *bevp, *bevpn, *bevpfirst, *bevplast, *tempbevp;
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Curve *cu;
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Nurb *nu;
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Path *path;
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float *fp, *dist, *maxdist, x, y, z;
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float fac, d=0, fac1, fac2;
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int a, tot, cycl=0;
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float *ft;
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/* in a path vertices are with equal differences: path->len = number of verts */
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/* NOW WITH BEVELCURVE!!! */
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if(ob==NULL || ob->type != OB_CURVE) return;
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cu= ob->data;
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if(ob==G.obedit) nu= editNurb.first;
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else nu= cu->nurb.first;
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if(cu->path) free_path(cu->path);
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cu->path= NULL;
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bl= cu->bev.first;
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if(bl==NULL || !bl->nr) return;
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cu->path=path= MEM_callocN(sizeof(Path), "path");
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/* if POLY: last vertice != first vertice */
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cycl= (bl->poly!= -1);
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if(cycl) tot= bl->nr;
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else tot= bl->nr-1;
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path->len= tot+1;
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/* exception: vector handle paths and polygon paths should be subdivided at least a factor resolu */
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if(path->len<nu->resolu*SEGMENTSU(nu)) path->len= nu->resolu*SEGMENTSU(nu);
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dist= (float *)MEM_mallocN((tot+1)*4, "calcpathdist");
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/* all lengths in *dist */
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bevp= bevpfirst= (BevPoint *)(bl+1);
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fp= dist;
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*fp= 0;
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for(a=0; a<tot; a++) {
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fp++;
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if(cycl && a==tot-1) {
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x= bevpfirst->x - bevp->x;
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y= bevpfirst->y - bevp->y;
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z= bevpfirst->z - bevp->z;
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}
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else {
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tempbevp = bevp+1;
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x= (tempbevp)->x - bevp->x;
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y= (tempbevp)->y - bevp->y;
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z= (tempbevp)->z - bevp->z;
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}
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*fp= *(fp-1)+ (float)sqrt(x*x+y*y+z*z);
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bevp++;
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}
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path->totdist= *fp;
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/* the path verts in path->data */
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/* now also with TILT value */
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ft= path->data = (float *)MEM_callocN(16*path->len, "pathdata");
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bevp= bevpfirst;
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bevpn= bevp+1;
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bevplast= bevpfirst + (bl->nr-1);
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fp= dist+1;
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maxdist= dist+tot;
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fac= 1.0f/((float)path->len-1.0f);
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fac = fac * path->totdist;
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for(a=0; a<path->len; a++) {
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d= ((float)a)*fac;
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/* we're looking for location (distance) 'd' in the array */
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while((d>= *fp) && fp<maxdist) {
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fp++;
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if(bevp<bevplast) bevp++;
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bevpn= bevp+1;
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if(bevpn>bevplast) {
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if(cycl) bevpn= bevpfirst;
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else bevpn= bevplast;
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}
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}
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fac1= *(fp)- *(fp-1);
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fac2= *(fp)-d;
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fac1= fac2/fac1;
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fac2= 1.0f-fac1;
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ft[0]= fac1*bevp->x+ fac2*(bevpn)->x;
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ft[1]= fac1*bevp->y+ fac2*(bevpn)->y;
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ft[2]= fac1*bevp->z+ fac2*(bevpn)->z;
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ft[3]= fac1*bevp->alfa+ fac2*(bevpn)->alfa;
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ft+= 4;
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}
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MEM_freeN(dist);
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}
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int interval_test(int min, int max, int p1, int cycl)
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{
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if(cycl) {
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if( p1 < min)
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p1= ((p1 -min) % (max-min+1)) + max+1;
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else if(p1 > max)
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p1= ((p1 -min) % (max-min+1)) + min;
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}
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else {
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if(p1 < min) p1= min;
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else if(p1 > max) p1= max;
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}
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return p1;
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}
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/* warning, *vec needs FOUR items! */
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/* ctime is normalized range <0-1> */
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int where_on_path(Object *ob, float ctime, float *vec, float *dir) /* returns OK */
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{
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Curve *cu;
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Nurb *nu;
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BevList *bl;
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Path *path;
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float *fp, *p0, *p1, *p2, *p3, fac;
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float data[4];
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int cycl=0, s0, s1, s2, s3;
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if(ob==NULL || ob->type != OB_CURVE) return 0;
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cu= ob->data;
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if(cu->path==NULL || cu->path->data==NULL) {
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printf("no path!\n");
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}
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path= cu->path;
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fp= path->data;
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/* test for cyclic */
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bl= cu->bev.first;
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if (!bl->nr) return 0;
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if(bl && bl->poly> -1) cycl= 1;
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ctime *= (path->len-1);
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s1= (int)floor(ctime);
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fac= (float)(s1+1)-ctime;
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/* path->len is corected for cyclic */
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s0= interval_test(0, path->len-1-cycl, s1-1, cycl);
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s1= interval_test(0, path->len-1-cycl, s1, cycl);
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s2= interval_test(0, path->len-1-cycl, s1+1, cycl);
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s3= interval_test(0, path->len-1-cycl, s1+2, cycl);
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p0= fp + 4*s0;
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p1= fp + 4*s1;
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p2= fp + 4*s2;
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p3= fp + 4*s3;
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/* note, commented out for follow constraint */
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//if(cu->flag & CU_FOLLOW) {
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set_afgeleide_four_ipo(1.0f-fac, data, KEY_BSPLINE);
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dir[0]= data[0]*p0[0] + data[1]*p1[0] + data[2]*p2[0] + data[3]*p3[0] ;
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dir[1]= data[0]*p0[1] + data[1]*p1[1] + data[2]*p2[1] + data[3]*p3[1] ;
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dir[2]= data[0]*p0[2] + data[1]*p1[2] + data[2]*p2[2] + data[3]*p3[2] ;
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/* make compatible with vectoquat */
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dir[0]= -dir[0];
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dir[1]= -dir[1];
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dir[2]= -dir[2];
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//}
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nu= cu->nurb.first;
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/* make sure that first and last frame are included in the vectors here */
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if((nu->type & 7)==CU_POLY) set_four_ipo(1.0f-fac, data, KEY_LINEAR);
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else if((nu->type & 7)==CU_BEZIER) set_four_ipo(1.0f-fac, data, KEY_LINEAR);
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else if(s0==s1 || p2==p3) set_four_ipo(1.0f-fac, data, KEY_CARDINAL);
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else set_four_ipo(1.0f-fac, data, KEY_BSPLINE);
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vec[0]= data[0]*p0[0] + data[1]*p1[0] + data[2]*p2[0] + data[3]*p3[0] ;
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vec[1]= data[0]*p0[1] + data[1]*p1[1] + data[2]*p2[1] + data[3]*p3[1] ;
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vec[2]= data[0]*p0[2] + data[1]*p1[2] + data[2]*p2[2] + data[3]*p3[2] ;
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vec[3]= data[0]*p0[3] + data[1]*p1[3] + data[2]*p2[3] + data[3]*p3[3] ;
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return 1;
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}
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/* ****************** DUPLICATOR ************** */
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static DupliObject *new_dupli_object(ListBase *lb, Object *ob, float mat[][4], int lay, int index, int type, int animated)
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{
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DupliObject *dob= MEM_callocN(sizeof(DupliObject), "dupliobject");
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BLI_addtail(lb, dob);
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dob->ob= ob;
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Mat4CpyMat4(dob->mat, mat);
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Mat4CpyMat4(dob->omat, ob->obmat);
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dob->origlay= ob->lay;
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dob->index= index;
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dob->type= type;
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dob->animated= (type == OB_DUPLIGROUP) && animated;
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ob->lay= lay;
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return dob;
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}
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static void group_duplilist(ListBase *lb, Object *ob, int level, int animated)
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{
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DupliObject *dob;
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Group *group;
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GroupObject *go;
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float mat[4][4], tmat[4][4];
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if(ob->dup_group==NULL) return;
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group= ob->dup_group;
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/* simple preventing of too deep nested groups */
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if(level>MAX_DUPLI_RECUR) return;
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/* handles animated groups, and */
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/* we need to check update for objects that are not in scene... */
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group_handle_recalc_and_update(ob, group);
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animated= animated || group_is_animated(ob, group);
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for(go= group->gobject.first; go; go= go->next) {
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/* note, if you check on layer here, render goes wrong... it still deforms verts and uses parent imat */
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if(go->ob!=ob) {
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/* Group Dupli Offset, should apply after everything else */
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if (group->dupli_ofs[0] || group->dupli_ofs[1] || group->dupli_ofs[2]) {
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Mat4CpyMat4(tmat, go->ob->obmat);
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VecSubf(tmat[3], tmat[3], group->dupli_ofs);
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Mat4MulMat4(mat, tmat, ob->obmat);
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} else {
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Mat4MulMat4(mat, go->ob->obmat, ob->obmat);
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}
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dob= new_dupli_object(lb, go->ob, mat, ob->lay, 0, OB_DUPLIGROUP, animated);
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dob->no_draw= (dob->origlay & group->layer)==0;
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if(go->ob->transflag & OB_DUPLI) {
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Mat4CpyMat4(dob->ob->obmat, dob->mat);
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object_duplilist_recursive((ID *)group, go->ob, lb, ob->obmat, level+1, animated);
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Mat4CpyMat4(dob->ob->obmat, dob->omat);
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}
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}
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}
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}
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static void frames_duplilist(ListBase *lb, Object *ob, int level, int animated)
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{
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extern int enable_cu_speed; /* object.c */
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Object copyob;
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DupliObject *dob;
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int cfrao, ok;
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/* simple preventing of too deep nested groups */
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if(level>MAX_DUPLI_RECUR) return;
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cfrao= G.scene->r.cfra;
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if(ob->parent==NULL && ob->track==NULL && ob->ipo==NULL && ob->constraints.first==NULL) return;
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if(ob->transflag & OB_DUPLINOSPEED) enable_cu_speed= 0;
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copyob= *ob; /* store transform info */
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for(G.scene->r.cfra= ob->dupsta; G.scene->r.cfra<=ob->dupend; G.scene->r.cfra++) {
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ok= 1;
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if(ob->dupoff) {
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ok= G.scene->r.cfra - ob->dupsta;
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ok= ok % (ob->dupon+ob->dupoff);
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if(ok < ob->dupon) ok= 1;
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else ok= 0;
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}
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if(ok) {
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do_ob_ipo(ob);
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where_is_object_time(ob, (float)G.scene->r.cfra);
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dob= new_dupli_object(lb, ob, ob->obmat, ob->lay, G.scene->r.cfra, OB_DUPLIFRAMES, animated);
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Mat4CpyMat4(dob->omat, copyob.obmat);
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}
|
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}
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|
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*ob= copyob; /* restore transform info */
|
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G.scene->r.cfra= cfrao;
|
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enable_cu_speed= 1;
|
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}
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|
|
|
struct vertexDupliData {
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|
ID *id; /* scene or group, for recursive loops */
|
|
int level;
|
|
int animated;
|
|
ListBase *lb;
|
|
float pmat[4][4];
|
|
float obmat[4][4]; /* Only used for dupliverts inside dupligroups, where the ob->obmat is modified */
|
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Object *ob, *par;
|
|
float (*orco)[3];
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};
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|
|
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static void vertex_dupli__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
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|
{
|
|
DupliObject *dob;
|
|
struct vertexDupliData *vdd= userData;
|
|
float vec[3], q2[4], mat[3][3], tmat[4][4], obmat[4][4];
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|
|
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VECCOPY(vec, co);
|
|
Mat4MulVecfl(vdd->pmat, vec);
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|
VecSubf(vec, vec, vdd->pmat[3]);
|
|
VecAddf(vec, vec, vdd->obmat[3]);
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|
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Mat4CpyMat4(obmat, vdd->obmat);
|
|
VECCOPY(obmat[3], vec);
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|
|
|
if(vdd->par->transflag & OB_DUPLIROT) {
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|
if(no_f) {
|
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vec[0]= -no_f[0]; vec[1]= -no_f[1]; vec[2]= -no_f[2];
|
|
}
|
|
else if(no_s) {
|
|
vec[0]= -no_s[0]; vec[1]= -no_s[1]; vec[2]= -no_s[2];
|
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}
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|
|
|
vectoquat(vec, vdd->ob->trackflag, vdd->ob->upflag, q2);
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|
|
|
QuatToMat3(q2, mat);
|
|
Mat4CpyMat4(tmat, obmat);
|
|
Mat4MulMat43(obmat, tmat, mat);
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|
}
|
|
dob= new_dupli_object(vdd->lb, vdd->ob, obmat, vdd->par->lay, index, OB_DUPLIVERTS, vdd->animated);
|
|
if(vdd->orco)
|
|
VECCOPY(dob->orco, vdd->orco[index]);
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|
|
|
if(vdd->ob->transflag & OB_DUPLI) {
|
|
float tmpmat[4][4];
|
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Mat4CpyMat4(tmpmat, vdd->ob->obmat);
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Mat4CpyMat4(vdd->ob->obmat, obmat); /* pretend we are really this mat */
|
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object_duplilist_recursive((ID *)vdd->id, vdd->ob, vdd->lb, obmat, vdd->level+1, vdd->animated);
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Mat4CpyMat4(vdd->ob->obmat, tmpmat);
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}
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}
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|
|
static void vertex_duplilist(ListBase *lb, ID *id, Object *par, float par_space_mat[][4], int level, int animated)
|
|
{
|
|
Object *ob, *ob_iter;
|
|
Mesh *me;
|
|
Base *base = NULL;
|
|
float vec[3], no[3], pmat[4][4];
|
|
int lay, totvert, a, oblay;
|
|
DerivedMesh *dm;
|
|
struct vertexDupliData vdd;
|
|
Scene *sce = NULL;
|
|
Group *group = NULL;
|
|
GroupObject * go = NULL;
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|
|
Mat4CpyMat4(pmat, par->obmat);
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|
|
|
/* simple preventing of too deep nested groups */
|
|
if(level>MAX_DUPLI_RECUR) return;
|
|
|
|
if(par==G.obedit)
|
|
dm= editmesh_get_derived_cage(CD_MASK_BAREMESH);
|
|
else
|
|
dm= mesh_get_derived_deform(par, CD_MASK_BAREMESH);
|
|
|
|
if(G.rendering) {
|
|
me= par->data;
|
|
vdd.orco= (float(*)[3])get_mesh_orco_verts(par);
|
|
transform_mesh_orco_verts(me, vdd.orco, me->totvert, 0);
|
|
}
|
|
else
|
|
vdd.orco= NULL;
|
|
|
|
totvert = dm->getNumVerts(dm);
|
|
|
|
/* having to loop on scene OR group objects is NOT FUN */
|
|
if (GS(id->name) == ID_SCE) {
|
|
sce = (Scene *)id;
|
|
lay= sce->lay;
|
|
base= sce->base.first;
|
|
} else {
|
|
group = (Group *)id;
|
|
lay= group->layer;
|
|
go = group->gobject.first;
|
|
}
|
|
|
|
/* Start looping on Scene OR Group objects */
|
|
while (base || go) {
|
|
if (sce) {
|
|
ob_iter= base->object;
|
|
oblay = base->lay;
|
|
} else {
|
|
ob_iter= go->ob;
|
|
oblay = ob_iter->lay;
|
|
}
|
|
|
|
if (lay & oblay && G.obedit!=ob_iter) {
|
|
ob=ob_iter->parent;
|
|
while(ob) {
|
|
if(ob==par) {
|
|
ob = ob_iter;
|
|
/* End Scene/Group object loop, below is generic */
|
|
|
|
|
|
/* par_space_mat - only used for groups so we can modify the space dupli's are in
|
|
when par_space_mat is NULL ob->obmat can be used instead of ob__obmat
|
|
*/
|
|
if(par_space_mat)
|
|
Mat4MulMat4(vdd.obmat, ob->obmat, par_space_mat);
|
|
else
|
|
Mat4CpyMat4(vdd.obmat, ob->obmat);
|
|
|
|
vdd.id= id;
|
|
vdd.level= level;
|
|
vdd.animated= animated;
|
|
vdd.lb= lb;
|
|
vdd.ob= ob;
|
|
vdd.par= par;
|
|
Mat4CpyMat4(vdd.pmat, pmat);
|
|
|
|
/* mballs have a different dupli handling */
|
|
if(ob->type!=OB_MBALL) ob->flag |= OB_DONE; /* doesnt render */
|
|
|
|
if(par==G.obedit) {
|
|
dm->foreachMappedVert(dm, vertex_dupli__mapFunc, (void*) &vdd);
|
|
}
|
|
else {
|
|
for(a=0; a<totvert; a++) {
|
|
dm->getVertCo(dm, a, vec);
|
|
dm->getVertNo(dm, a, no);
|
|
|
|
vertex_dupli__mapFunc(&vdd, a, vec, no, NULL);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
ob= ob->parent;
|
|
}
|
|
}
|
|
if (sce) base= base->next; /* scene loop */
|
|
else go= go->next; /* group loop */
|
|
}
|
|
|
|
if(vdd.orco)
|
|
MEM_freeN(vdd.orco);
|
|
dm->release(dm);
|
|
}
|
|
|
|
static void face_duplilist(ListBase *lb, ID *id, Object *par, float par_space_mat[][4], int level, int animated)
|
|
{
|
|
Object *ob, *ob_iter;
|
|
Base *base = NULL;
|
|
DupliObject *dob;
|
|
DerivedMesh *dm;
|
|
Mesh *me;
|
|
MTFace *mtface;
|
|
MFace *mface;
|
|
MVert *mvert;
|
|
float pmat[4][4], imat[3][3], (*orco)[3] = NULL, w;
|
|
int lay, oblay, totface, a;
|
|
Scene *sce = NULL;
|
|
Group *group = NULL;
|
|
GroupObject *go = NULL;
|
|
float ob__obmat[4][4]; /* needed for groups where the object matrix needs to be modified */
|
|
|
|
/* simple preventing of too deep nested groups */
|
|
if(level>MAX_DUPLI_RECUR) return;
|
|
|
|
Mat4CpyMat4(pmat, par->obmat);
|
|
|
|
if(par==G.obedit) {
|
|
int totvert;
|
|
dm= editmesh_get_derived_cage(CD_MASK_BAREMESH);
|
|
|
|
totface= dm->getNumFaces(dm);
|
|
mface= MEM_mallocN(sizeof(MFace)*totface, "mface temp");
|
|
dm->copyFaceArray(dm, mface);
|
|
totvert= dm->getNumVerts(dm);
|
|
mvert= MEM_mallocN(sizeof(MVert)*totvert, "mvert temp");
|
|
dm->copyVertArray(dm, mvert);
|
|
}
|
|
else {
|
|
dm = mesh_get_derived_deform(par, CD_MASK_BAREMESH);
|
|
|
|
totface= dm->getNumFaces(dm);
|
|
mface= dm->getFaceArray(dm);
|
|
mvert= dm->getVertArray(dm);
|
|
}
|
|
|
|
if(G.rendering) {
|
|
me= (Mesh*)par->data;
|
|
|
|
orco= (float(*)[3])get_mesh_orco_verts(par);
|
|
transform_mesh_orco_verts(me, orco, me->totvert, 0);
|
|
mtface= me->mtface;
|
|
}
|
|
else {
|
|
orco= NULL;
|
|
mtface= NULL;
|
|
}
|
|
|
|
/* having to loop on scene OR group objects is NOT FUN */
|
|
if (GS(id->name) == ID_SCE) {
|
|
sce = (Scene *)id;
|
|
lay= sce->lay;
|
|
base= sce->base.first;
|
|
} else {
|
|
group = (Group *)id;
|
|
lay= group->layer;
|
|
go = group->gobject.first;
|
|
}
|
|
|
|
/* Start looping on Scene OR Group objects */
|
|
while (base || go) {
|
|
if (sce) {
|
|
ob_iter= base->object;
|
|
oblay = base->lay;
|
|
} else {
|
|
ob_iter= go->ob;
|
|
oblay = ob_iter->lay;
|
|
}
|
|
|
|
if (lay & oblay && G.obedit!=ob_iter) {
|
|
ob=ob_iter->parent;
|
|
while(ob) {
|
|
if(ob==par) {
|
|
ob = ob_iter;
|
|
/* End Scene/Group object loop, below is generic */
|
|
|
|
/* par_space_mat - only used for groups so we can modify the space dupli's are in
|
|
when par_space_mat is NULL ob->obmat can be used instead of ob__obmat
|
|
*/
|
|
if(par_space_mat)
|
|
Mat4MulMat4(ob__obmat, ob->obmat, par_space_mat);
|
|
else
|
|
Mat4CpyMat4(ob__obmat, ob->obmat);
|
|
|
|
Mat3CpyMat4(imat, ob->parentinv);
|
|
|
|
/* mballs have a different dupli handling */
|
|
if(ob->type!=OB_MBALL) ob->flag |= OB_DONE; /* doesnt render */
|
|
|
|
for(a=0; a<totface; a++) {
|
|
int mv1 = mface[a].v1;
|
|
int mv2 = mface[a].v2;
|
|
int mv3 = mface[a].v3;
|
|
int mv4 = mface[a].v4;
|
|
float *v1= mvert[mv1].co;
|
|
float *v2= mvert[mv2].co;
|
|
float *v3= mvert[mv3].co;
|
|
float *v4= (mv4)? mvert[mv4].co: NULL;
|
|
float cent[3], quat[4], mat[3][3], mat3[3][3], tmat[4][4], obmat[4][4];
|
|
|
|
/* translation */
|
|
if(v4)
|
|
CalcCent4f(cent, v1, v2, v3, v4);
|
|
else
|
|
CalcCent3f(cent, v1, v2, v3);
|
|
Mat4MulVecfl(pmat, cent);
|
|
|
|
VecSubf(cent, cent, pmat[3]);
|
|
VecAddf(cent, cent, ob__obmat[3]);
|
|
|
|
Mat4CpyMat4(obmat, ob__obmat);
|
|
|
|
VECCOPY(obmat[3], cent);
|
|
|
|
/* rotation */
|
|
triatoquat(v1, v2, v3, quat);
|
|
QuatToMat3(quat, mat);
|
|
|
|
/* scale */
|
|
if(par->transflag & OB_DUPLIFACES_SCALE) {
|
|
float size= v4?AreaQ3Dfl(v1, v2, v3, v4):AreaT3Dfl(v1, v2, v3);
|
|
size= sqrt(size) * par->dupfacesca;
|
|
Mat3MulFloat(mat[0], size);
|
|
}
|
|
|
|
Mat3CpyMat3(mat3, mat);
|
|
Mat3MulMat3(mat, imat, mat3);
|
|
|
|
Mat4CpyMat4(tmat, obmat);
|
|
Mat4MulMat43(obmat, tmat, mat);
|
|
|
|
dob= new_dupli_object(lb, ob, obmat, lay, a, OB_DUPLIFACES, animated);
|
|
if(G.rendering) {
|
|
w= (mv4)? 0.25f: 1.0f/3.0f;
|
|
|
|
if(orco) {
|
|
VECADDFAC(dob->orco, dob->orco, orco[mv1], w);
|
|
VECADDFAC(dob->orco, dob->orco, orco[mv2], w);
|
|
VECADDFAC(dob->orco, dob->orco, orco[mv3], w);
|
|
if(mv4)
|
|
VECADDFAC(dob->orco, dob->orco, orco[mv4], w);
|
|
}
|
|
|
|
if(mtface) {
|
|
dob->uv[0] += w*mtface[a].uv[0][0];
|
|
dob->uv[1] += w*mtface[a].uv[0][1];
|
|
dob->uv[0] += w*mtface[a].uv[1][0];
|
|
dob->uv[1] += w*mtface[a].uv[1][1];
|
|
dob->uv[0] += w*mtface[a].uv[2][0];
|
|
dob->uv[1] += w*mtface[a].uv[2][1];
|
|
|
|
if(mv4) {
|
|
dob->uv[0] += w*mtface[a].uv[3][0];
|
|
dob->uv[1] += w*mtface[a].uv[3][1];
|
|
}
|
|
}
|
|
}
|
|
|
|
if(ob->transflag & OB_DUPLI) {
|
|
float tmpmat[4][4];
|
|
Mat4CpyMat4(tmpmat, ob->obmat);
|
|
Mat4CpyMat4(ob->obmat, obmat); /* pretend we are really this mat */
|
|
object_duplilist_recursive((ID *)id, ob, lb, ob->obmat, level+1, animated);
|
|
Mat4CpyMat4(ob->obmat, tmpmat);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
ob= ob->parent;
|
|
}
|
|
}
|
|
if (sce) base= base->next; /* scene loop */
|
|
else go= go->next; /* group loop */
|
|
}
|
|
|
|
if(par==G.obedit) {
|
|
MEM_freeN(mface);
|
|
MEM_freeN(mvert);
|
|
}
|
|
|
|
if(orco)
|
|
MEM_freeN(orco);
|
|
|
|
dm->release(dm);
|
|
}
|
|
|
|
static void new_particle_duplilist(ListBase *lb, ID *id, Object *par, float par_space_mat[][4], ParticleSystem *psys, int level, int animated)
|
|
{
|
|
GroupObject *go;
|
|
Object *ob=0, **oblist=0, obcopy, *obcopylist=0;
|
|
DupliObject *dob;
|
|
ParticleSettings *part;
|
|
ParticleData *pa;
|
|
ChildParticle *cpa=0;
|
|
ParticleKey state;
|
|
ParticleCacheKey *cache;
|
|
ParticleSystemModifierData *psmd;
|
|
float ctime, pa_time, scale = 1.0f;
|
|
float tmat[4][4], mat[4][4], pamat[4][4], size=0.0;
|
|
float (*obmat)[4], (*oldobmat)[4];
|
|
int lay, a, b, k, step_nbr = 0, counter, hair = 0;
|
|
int totpart, totchild, totgroup=0, pa_num;
|
|
|
|
if(psys==0) return;
|
|
|
|
/* simple preventing of too deep nested groups */
|
|
if(level>MAX_DUPLI_RECUR) return;
|
|
|
|
part=psys->part;
|
|
psmd= psys_get_modifier(par, psys);
|
|
|
|
if(part==0)
|
|
return;
|
|
|
|
if(!psys_check_enabled(par, psys))
|
|
return;
|
|
|
|
ctime = bsystem_time(par, (float)G.scene->r.cfra, 0.0);
|
|
|
|
totpart = psys->totpart;
|
|
totchild = psys->totchild;
|
|
|
|
BLI_srandom(31415926 + psys->seed);
|
|
|
|
lay= G.scene->lay;
|
|
if((part->draw_as == PART_DRAW_OB && part->dup_ob) ||
|
|
(part->draw_as == PART_DRAW_GR && part->dup_group && part->dup_group->gobject.first)) {
|
|
|
|
if(psys->flag & (PSYS_HAIR_DONE|PSYS_KEYED) && part->draw & PART_DRAW_KEYS)
|
|
step_nbr = part->keys_step;
|
|
else
|
|
step_nbr = 0;
|
|
|
|
/* if we have a hair particle system, use the path cache */
|
|
if(part->type == PART_HAIR) {
|
|
if(psys->flag & PSYS_HAIR_DONE)
|
|
hair= (totchild == 0 || psys->childcache) && psys->pathcache;
|
|
if(!hair)
|
|
return;
|
|
|
|
/* we use cache, update totchild according to cached data */
|
|
totchild = psys->totchildcache;
|
|
totpart = psys->totcached;
|
|
}
|
|
|
|
psys->lattice = psys_get_lattice(par, psys);
|
|
|
|
/* gather list of objects or single object */
|
|
if(part->draw_as==PART_DRAW_GR) {
|
|
group_handle_recalc_and_update(par, part->dup_group);
|
|
|
|
for(go=part->dup_group->gobject.first; go; go=go->next)
|
|
totgroup++;
|
|
|
|
/* we also copy the actual objects to restore afterwards, since
|
|
* where_is_object_time will change the object which breaks transform */
|
|
oblist = MEM_callocN(totgroup*sizeof(Object *), "dupgroup object list");
|
|
obcopylist = MEM_callocN(totgroup*sizeof(Object), "dupgroup copy list");
|
|
|
|
go = part->dup_group->gobject.first;
|
|
for(a=0; a<totgroup; a++, go=go->next) {
|
|
oblist[a] = go->ob;
|
|
obcopylist[a] = *go->ob;
|
|
}
|
|
}
|
|
else {
|
|
ob = part->dup_ob;
|
|
obcopy = *ob;
|
|
}
|
|
|
|
if(totchild==0 || part->draw & PART_DRAW_PARENT)
|
|
a = 0;
|
|
else
|
|
a = totpart;
|
|
|
|
for(pa=psys->particles,counter=0; a<totpart+totchild; a++,pa++,counter++) {
|
|
if(a<totpart) {
|
|
/* handle parent particle */
|
|
if(pa->flag & (PARS_UNEXIST+PARS_NO_DISP))
|
|
continue;
|
|
|
|
pa_num = pa->num;
|
|
pa_time = pa->time;
|
|
size = pa->size;
|
|
}
|
|
else {
|
|
/* handle child particle */
|
|
cpa = &psys->child[a - totpart];
|
|
|
|
pa_num = a;
|
|
pa_time = psys->particles[cpa->parent].time;
|
|
size = psys_get_child_size(psys, cpa, ctime, 0);
|
|
}
|
|
|
|
if(part->draw_as==PART_DRAW_GR) {
|
|
/* for groups, pick the object based on settings */
|
|
if(part->draw&PART_DRAW_RAND_GR)
|
|
b= BLI_rand() % totgroup;
|
|
else if(part->from==PART_FROM_PARTICLE)
|
|
b= pa_num % totgroup;
|
|
else
|
|
b= a % totgroup;
|
|
|
|
ob = oblist[b];
|
|
obmat = oblist[b]->obmat;
|
|
oldobmat = obcopylist[b].obmat;
|
|
}
|
|
else {
|
|
obmat= ob->obmat;
|
|
oldobmat= obcopy.obmat;
|
|
}
|
|
|
|
for(k=0; k<=step_nbr; k++, counter++) {
|
|
if(hair) {
|
|
/* hair we handle separate and compute transform based on hair keys */
|
|
if(a < totpart) {
|
|
cache = psys->pathcache[a];
|
|
psys_get_dupli_path_transform(par, psys, psmd, pa, 0, cache, pamat, &scale);
|
|
}
|
|
else {
|
|
cache = psys->childcache[a-totpart];
|
|
psys_get_dupli_path_transform(par, psys, psmd, 0, cpa, cache, pamat, &scale);
|
|
}
|
|
|
|
VECCOPY(pamat[3], cache->co);
|
|
pamat[3][3]= 1.0f;
|
|
|
|
}
|
|
else if(step_nbr) {
|
|
/* other keys */
|
|
state.time = (float)k / (float)step_nbr;
|
|
psys_get_particle_on_path(par, psys, a, &state, 0);
|
|
|
|
QuatToMat4(state.rot, pamat);
|
|
VECCOPY(pamat[3], state.co);
|
|
pamat[3][3]= 1.0f;
|
|
}
|
|
else {
|
|
/* first key */
|
|
state.time = -1.0;
|
|
if(psys_get_particle_state(par, psys, a, &state, 0) == 0)
|
|
continue;
|
|
|
|
QuatToMat4(state.rot, pamat);
|
|
VECCOPY(pamat[3], state.co);
|
|
pamat[3][3]= 1.0f;
|
|
}
|
|
|
|
if(part->draw_as==PART_DRAW_GR && psys->part->draw & PART_DRAW_WHOLE_GR) {
|
|
for(go= part->dup_group->gobject.first, b=0; go; go= go->next, b++) {
|
|
Mat4MulMat4(tmat, oblist[b]->obmat, pamat);
|
|
Mat4MulFloat3((float *)tmat, size*scale);
|
|
if(par_space_mat)
|
|
Mat4MulMat4(mat, tmat, par_space_mat);
|
|
else
|
|
Mat4CpyMat4(mat, tmat);
|
|
|
|
dob= new_dupli_object(lb, go->ob, mat, par->lay, counter, OB_DUPLIPARTS, animated);
|
|
Mat4CpyMat4(dob->omat, obcopylist[b].obmat);
|
|
if(G.rendering)
|
|
psys_get_dupli_texture(par, part, psmd, pa, cpa, dob->uv, dob->orco);
|
|
}
|
|
}
|
|
else {
|
|
/* to give ipos in object correct offset */
|
|
where_is_object_time(ob, ctime-pa_time);
|
|
|
|
Mat4CpyMat4(mat, pamat);
|
|
|
|
Mat4MulMat4(tmat, obmat, mat);
|
|
Mat4MulFloat3((float *)tmat, size*scale);
|
|
if(par_space_mat)
|
|
Mat4MulMat4(mat, tmat, par_space_mat);
|
|
else
|
|
Mat4CpyMat4(mat, tmat);
|
|
|
|
dob= new_dupli_object(lb, ob, mat, par->lay, counter, OB_DUPLIPARTS, animated);
|
|
Mat4CpyMat4(dob->omat, oldobmat);
|
|
if(G.rendering)
|
|
psys_get_dupli_texture(par, part, psmd, pa, cpa, dob->uv, dob->orco);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* restore objects since they were changed in where_is_object_time */
|
|
if(part->draw_as==PART_DRAW_GR) {
|
|
for(a=0; a<totgroup; a++)
|
|
*(oblist[a])= obcopylist[a];
|
|
}
|
|
else
|
|
*ob= obcopy;
|
|
}
|
|
|
|
/* clean up */
|
|
if(oblist)
|
|
MEM_freeN(oblist);
|
|
if(obcopylist)
|
|
MEM_freeN(obcopylist);
|
|
|
|
if(psys->lattice) {
|
|
end_latt_deform();
|
|
psys->lattice = 0;
|
|
}
|
|
}
|
|
|
|
static Object *find_family_object(Object **obar, char *family, char ch)
|
|
{
|
|
Object *ob;
|
|
int flen;
|
|
|
|
if( obar[ch] ) return obar[ch];
|
|
|
|
flen= strlen(family);
|
|
|
|
ob= G.main->object.first;
|
|
while(ob) {
|
|
if( ob->id.name[flen+2]==ch ) {
|
|
if( strncmp(ob->id.name+2, family, flen)==0 ) break;
|
|
}
|
|
ob= ob->id.next;
|
|
}
|
|
|
|
obar[ch]= ob;
|
|
|
|
return ob;
|
|
}
|
|
|
|
|
|
static void font_duplilist(ListBase *lb, Object *par, int level, int animated)
|
|
{
|
|
Object *ob, *obar[256];
|
|
Curve *cu;
|
|
struct chartrans *ct, *chartransdata;
|
|
float vec[3], obmat[4][4], pmat[4][4], fsize, xof, yof;
|
|
int slen, a;
|
|
|
|
/* simple preventing of too deep nested groups */
|
|
if(level>MAX_DUPLI_RECUR) return;
|
|
|
|
Mat4CpyMat4(pmat, par->obmat);
|
|
|
|
/* in par the family name is stored, use this to find the other objects */
|
|
|
|
chartransdata= text_to_curve(par, FO_DUPLI);
|
|
if(chartransdata==0) return;
|
|
|
|
memset(obar, 0, 256*sizeof(void *));
|
|
|
|
cu= par->data;
|
|
slen= strlen(cu->str);
|
|
fsize= cu->fsize;
|
|
xof= cu->xof;
|
|
yof= cu->yof;
|
|
|
|
ct= chartransdata;
|
|
|
|
for(a=0; a<slen; a++, ct++) {
|
|
|
|
ob= find_family_object(obar, cu->family, cu->str[a]);
|
|
if(ob) {
|
|
vec[0]= fsize*(ct->xof - xof);
|
|
vec[1]= fsize*(ct->yof - yof);
|
|
vec[2]= 0.0;
|
|
|
|
Mat4MulVecfl(pmat, vec);
|
|
|
|
Mat4CpyMat4(obmat, par->obmat);
|
|
VECCOPY(obmat[3], vec);
|
|
|
|
new_dupli_object(lb, ob, obmat, par->lay, a, OB_DUPLIVERTS, animated);
|
|
}
|
|
}
|
|
|
|
MEM_freeN(chartransdata);
|
|
}
|
|
|
|
/* ***************************** */
|
|
static void object_duplilist_recursive(ID *id, Object *ob, ListBase *duplilist, float par_space_mat[][4], int level, int animated)
|
|
{
|
|
if((ob->transflag & OB_DUPLI)==0)
|
|
return;
|
|
|
|
/* Should the dupli's be generated for this object? - Respect restrict flags */
|
|
if (G.rendering) {
|
|
if (ob->restrictflag & OB_RESTRICT_RENDER) {
|
|
return;
|
|
}
|
|
} else {
|
|
if (ob->restrictflag & OB_RESTRICT_VIEW) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
if(ob->transflag & OB_DUPLIPARTS) {
|
|
ParticleSystem *psys = ob->particlesystem.first;
|
|
for(; psys; psys=psys->next)
|
|
new_particle_duplilist(duplilist, id, ob, par_space_mat, psys, level+1, animated);
|
|
}
|
|
else if(ob->transflag & OB_DUPLIVERTS) {
|
|
if(ob->type==OB_MESH) {
|
|
vertex_duplilist(duplilist, id, ob, par_space_mat, level+1, animated);
|
|
}
|
|
else if(ob->type==OB_FONT) {
|
|
if (GS(id->name)==ID_SCE) { /* TODO - support dupligroups */
|
|
font_duplilist(duplilist, ob, level+1, animated);
|
|
}
|
|
}
|
|
}
|
|
else if(ob->transflag & OB_DUPLIFACES) {
|
|
if(ob->type==OB_MESH)
|
|
face_duplilist(duplilist, id, ob, par_space_mat, level+1, animated);
|
|
}
|
|
else if(ob->transflag & OB_DUPLIFRAMES) {
|
|
if (GS(id->name)==ID_SCE) { /* TODO - support dupligroups */
|
|
frames_duplilist(duplilist, ob, level+1, animated);
|
|
}
|
|
} else if(ob->transflag & OB_DUPLIGROUP) {
|
|
DupliObject *dob;
|
|
|
|
group_duplilist(duplilist, ob, level+1, animated); /* now recursive */
|
|
|
|
if (level==0) {
|
|
for(dob= duplilist->first; dob; dob= dob->next)
|
|
if(dob->type == OB_DUPLIGROUP)
|
|
Mat4CpyMat4(dob->ob->obmat, dob->mat);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Returns a list of DupliObject
|
|
* note; group dupli's already set transform matrix. see note in group_duplilist() */
|
|
ListBase *object_duplilist(Scene *sce, Object *ob)
|
|
{
|
|
ListBase *duplilist= MEM_mallocN(sizeof(ListBase), "duplilist");
|
|
duplilist->first= duplilist->last= NULL;
|
|
object_duplilist_recursive((ID *)sce, ob, duplilist, NULL, 0, 0);
|
|
return duplilist;
|
|
}
|
|
|
|
void free_object_duplilist(ListBase *lb)
|
|
{
|
|
DupliObject *dob;
|
|
|
|
for(dob= lb->first; dob; dob= dob->next) {
|
|
dob->ob->lay= dob->origlay;
|
|
Mat4CpyMat4(dob->ob->obmat, dob->omat);
|
|
}
|
|
|
|
BLI_freelistN(lb);
|
|
MEM_freeN(lb);
|
|
}
|
|
|
|
int count_duplilist(Object *ob)
|
|
{
|
|
if(ob->transflag & OB_DUPLI) {
|
|
if(ob->transflag & OB_DUPLIVERTS) {
|
|
if(ob->type==OB_MESH) {
|
|
if(ob->transflag & OB_DUPLIVERTS) {
|
|
ParticleSystem *psys = ob->particlesystem.first;
|
|
int pdup=0;
|
|
|
|
for(; psys; psys=psys->next)
|
|
pdup += psys->totpart;
|
|
|
|
if(pdup==0){
|
|
Mesh *me= ob->data;
|
|
return me->totvert;
|
|
}
|
|
else
|
|
return pdup;
|
|
}
|
|
}
|
|
}
|
|
else if(ob->transflag & OB_DUPLIFRAMES) {
|
|
int tot= ob->dupend - ob->dupsta;
|
|
tot/= (ob->dupon+ob->dupoff);
|
|
return tot*ob->dupon;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|