a985f558a6eb16cd6f00b550712b86923ab33fd3
This refactors how output attributes are computed in the geometry nodes modifier. Previously, all output attributes were computed one after the other. Every attribute was stored on the geometry directly after computing it. The issue was that other output attributes might depend on the already overwritten attributes, leading to unexpected behavior. The solution is to compute all output attributes first before changing the geometry. Under specific circumstances, this refactor can result in a speedup, because output attributes on the same domain are evaluated together now. Overwriting existing might have become a bit slower, because we write the attribute into new buffer instead of using the existing one. Differential Revision: https://developer.blender.org/D13983
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.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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