aa0ecd17918d5f1c3ce684f8f14b6aa7080ea9e1
Use GPU-side scaling to speed up the scaling itself, and to avoid having to copy the image buffer using the CPU. Mipmapping is used to get decent filtering when downscaling without ugly artifacts. In my comparisons, there was barely any difference between the methods for DPIs >= 1. Below that, the result looks a bit different due to the different filtering method. See D13144 for screen-recordings showing the difference. Part of T92922. Differential Revision: https://developer.blender.org/D13144 Reviewed by: Jeroen Bakker
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.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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