The `nor` vertex buffer wasn't large enough for the indices in the lines index buffer. This is undefined behavior at best AFAIK. On some drivers it caused crashes when there was only loose geometry. This commit makes the VBO large enough for all indices, filling the loose geometry normals with (0,0,0,0), which the overlay wireframe shader already checks for. Pull Request: https://projects.blender.org/blender/blender/pulls/122720