Hans Goudey aa81e2dd4a Fix #122455: Wireframe overlay can crash with loose geometry
The `nor` vertex buffer wasn't large enough for the indices in the lines
index buffer. This is undefined behavior at best AFAIK. On some drivers
it caused crashes when there was only loose geometry.

This commit makes the VBO large enough for all indices, filling the loose
geometry normals with (0,0,0,0), which the overlay wireframe shader
already checks for.

Pull Request: https://projects.blender.org/blender/blender/pulls/122720
2024-06-04 17:43:11 +02:00
2024-05-24 10:49:47 -06:00
2024-06-03 23:17:41 +02:00
2024-06-04 15:05:22 +02:00
2023-12-08 13:28:13 +11:00
2024-03-14 18:12:51 +01:00
2024-03-07 14:07:39 +11:00

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