Mike Erwin abd1934be6 Gawain: use ShaderInterface to manage vertex attribs
This eliminates tons of glGetAttribLocation calls from the drawing loop. Vast majority of code can keep making the same function calls. They're just faster now!
2017-04-15 18:06:54 -04:00
2017-04-10 14:53:32 +02:00
2013-12-24 22:57:27 +06:00
2010-10-13 14:44:22 +00:00
2017-02-20 10:16:58 +01:00
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