ade6646755224ce9178d280738727c1a968b28b6
Fluid particles use the particle system's bvhtree structure, which is a runtime BVH tree. This was not reset properly on copying objects/psys, which lead to concurrent access in threaded depsgraph updates and memory corruption.
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%