afde12e066e2e38f0df4151e6d1e6e1c61bc6c94
Before this, we would build the sub-trees of some elements, just to remove them afterwards. In big files, this would sometimes build ten thousands of elements unnecessarily. Now support not building those sub-trees in the first place. Performance tests in a Sprite Fright production file (release build): - View Layer display mode, reduced Outliner tree rebuilding from ~45ms to 12-17ms - Library Overrides display mode, Hierarchies view, reduced tree rebuilding from 5-6s(!) to 220ms
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.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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