affb060c200febc1b967fee2c78a3e2ecc6d7c46
places as well, but it's quite large change to be done before 'a' release. For now ignore zoom inverse for 2d view to keep things consistent, would be re-implemented for all areas after this.
patch [#31919] limit the number of bone deform weights per vertex. Many game engines require a limit of 4.
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