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b052ae4cdbfea85d50827efd10a5a4e953836463
test/source/blender/gpu/intern
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Brecht Van Lommel e40803a5b3 Fix for bug #18228: OpenGL specular did not get the correct view
vector in perspective mode. This is default OpenGL behavior, but
by now this optimization is really insignificant. Works in both
the 3d view and game engine.
2009-02-06 19:21:24 +00:00
..
gpu_codegen.c
Fix for bug #17684: GLSL bug with shadows and material nodes,
2008-10-04 22:21:46 +00:00
gpu_codegen.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
gpu_draw.c
Fix for bug #18228: OpenGL specular did not get the correct view
2009-02-06 19:21:24 +00:00
gpu_extensions.c
Added a -noglsl option to disable GLSL from the command line.
2008-10-12 18:32:26 +00:00
gpu_material.c
Patch from Banlu Kemiyatorn
2008-12-16 12:32:10 +00:00
gpu_shader_material.glsl
GLSL: small optimization if Use Alpha is disabled for textures.
2008-09-05 20:34:35 +00:00
gpu_shader_material.glsl.c
GLSL: small optimization if Use Alpha is disabled for textures.
2008-09-05 20:34:35 +00:00
gpu_shader_vertex.glsl
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
gpu_shader_vertex.glsl.c
Fix glsl vertex shader string that was not 0 terminated, no idea
2008-09-15 11:39:49 +00:00
Makefile
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
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