b11d8d2e740e7cd08a1323f19a0dd925af2149bb
The fix is to support interleaving the drawing of zones and frames. The draw order is determined by the width of the zones/frames. Larger areas are drawn before smaller ones. This makes sure that everything is as visible as possible. The zone border outlines are still drawn on top of all frames. Solving that is technically more challenging, because we don't want to use transparency for zone backgrounds because that results in many possible mixed colors which we want to avoid. Fortunately, drawing the outlines on top seems to be quite useful anyway.
…
Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
Project Pages
Development
License
Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.
See blender.org/about/license for details.
Description
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%
