b154aa8c060a60d476970bb8b8fab3912a2afc22
Constraint space conversion ignores object scale, which is OK in most cases. But here, we are converting a normal from world to local space, and when later converting it into target space to actually do the BVH raycast, we use TransformSpace which does applies objects' scaling to normals, as expected. Best solution here is to also take object's scale into account when converting from local to world space.
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