b2392afc5036047ccb4ade87c0d133568e9d4ff2
Old bevel 'Clamp overlap' code was very naive: just limit amount to half edge length. This uses more accurate (but not perfect) calculations for the max amount before (many) geometry collisions happen. This is not a backward compatible change - meshes that have modifiers with 'Clamp overlap' will likely have larger allowed bevel widths now. But that can be fixed by turning off clamp overlap and setting the amount to the desired value.
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