b3e62d3052ee78d4ae69869ade43612451afdedd
The GPU compositor transforms are off by half a pixel in some cases. That's because the realization shader was to perform transforms, and it includes logic to move images by half a pixel if the domain and image had different even/odd sizes. To fix this, we only move by half a pixel if we are doing realization, while transforms are left as is.
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