b52554b4757c290185841bd267ed03777613b77e
Currently this code uses the `Mesh` struct as a value embedded in the undo step struct. This causes the need for various hacky workarounds and abstraction leaks. It's simpler to just allocate it in the regular way The Shape Key ID can also be freed with the regular ID free function, avoiding the need to expose the internal free function. Pull Request: https://projects.blender.org/blender/blender/pulls/137613
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Blender
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