Bastien Montagne b6ad0735a6 Fix T86379: When using "Append" not handling properly RigidBody constraints
This was simply never handled apparently.

Also fixes a regression from recent append refactor that prevented RB
objects to to properly handled too (since we instantiate loose objects
in append step now, we need to handle RigidBody ones after that
instantiation stage, otherwise nothing will happen since loose objects
won't be in any scene).
2021-10-05 10:48:10 +02:00
2021-10-05 17:41:23 +11:00
2021-03-26 16:15:02 +01:00
2021-08-11 10:11:11 +10:00

.. Keep this document short & concise,
   linking to external resources instead of including content in-line.
   See 'release/text/readme.html' for the end user read-me.


Blender
=======

Blender is the free and open source 3D creation suite.
It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing,
motion tracking and video editing.

.. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg
   :scale: 50 %
   :align: center


Project Pages
-------------

- `Main Website <http://www.blender.org>`__
- `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__
- `User Community <https://www.blender.org/community/>`__

Development
-----------

- `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__
- `Code Review & Bug Tracker <https://developer.blender.org>`__
- `Developer Forum <https://devtalk.blender.org>`__
- `Developer Documentation <https://wiki.blender.org>`__


License
-------

Blender as a whole is licensed under the GNU General Public License, Version 3.
Individual files may have a different, but compatible license.

See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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